presentation
Tzaar
Trios of Totts, Tzarras und Tzaars
Game #2 in the GIPF project of seven games - Gipf, Tzaar, Zertz, Dvonn, Pünct, Yinsh and Lyngk. Originally, Tzaar was not part of the GIOPF project, published by Don & C, but Tamsk. However, designer Kris Burm believed that Tamsk did not really fit, so he replaced Tamsk with Tzaar.
The game features 30 discs per players, each set comprises three types of discs: 6
Tzaars, 9 Tzarras and 15 Totts; you must always have at least one disc of each type on the board.
In your turn, you must first, as first part of the turn, defeat an opposing disc or stack and then, in part two, choose either to defeat a second piece or stack, or to strengthen one of your own discs or stacks or to pass. You defeat a disc or stack, always only of identical or lesser strength, in an adjacent case or a case that you can reach in a direct free line, by moving one of your discs or stacks to that case.
To strengthen a disc or stack, you move one of your discs in a straight line to one of your discs or stacks and put it on top. For the rule of “always have a triplet on the board”, only the top piece in a stack is considered. It is important that for moving or defeating, a stack is a unit, the height only counts in comparisons of strength to determine which stack defeats which. If you defeat the last opposing piece of a type or force your opponent into a position from where he cannot defeat, you win.
That simple, so ingenious and eternally fascinating - Tzaar marvelously fits the GIPF project, you have lots of options and must keep an eye on the Triplet rule, as not to defeat yourself by an unnecessary strengthening of one of your discs or stacks.
Players: 2
Age: 13
Time: 60+
Designer: Kris Burm
Artist: Andreas Resch, Kris Burm
Price: ca. 28 Euro
Publisher: HUCH! & friends 2016
Web: www.hutter-trade.com
Genre: Abstract placement
Users: With friends
Special: 2 players
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Game #2 in the GIPF projects
Attractive, classy components
Enormous in-game depth from few, simple rules
Compares to:
Other games in the GIPF project, abstract placement games for two
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise):3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0