presentation
Tenno
Power, influence and prisoners
Feuding princes are at enmity with each other in early medieval Japan; they take many prisoners in their embittered skirmishes and so win favor with the Tenno and influence at court.
Each player holds a set of 11 cards - farmers of values 1, 2 and 3, Ninja of value 4, Monk 5, Ronin 6, Samurai 7+8, Daimyo 9, Shogun 10 and Geisha X. At the start of the game you place your three farmers face-down in any order of your choice and can never again change the order.
The active player attacks an opponent: You reveal one of your cards, select a card in an opponent’s display and compare the cards; usually the higher card wins, unless special effects of a card are applied - Ninja, e.g., has 8 as the attacker, and the Geisha’s value is always one higher than that of her attacker, but she is then discarded. When the attacker wins, he gets the losing card, face-down, for his prisoner stack, his own card is put back in place. You can never look at your prisoner stack! If the defender wins, the attacking card is discarded, the defending card back into place. In case of a tie, both cards are discarded. Then you fill gaps in your row with cards from your hand, without changing the order. When the attacker did not lose a card, he can swap a card on display with a card from hand. If the defender won, he may look at one of the attacker’s three cards. If someone cannot replenish his row, the game ends and all add the values of cards in their prisoner stacks.
Basically, a simple comparison of strength, in which good memory for positions of cards, your own and that of your opponent, is a deciding element - a nice filler game!
Players: 2-7
Age: 8+
Time: 30+
Designer: Lukas Zach, Michael Palm
Artist: Fiore GmbH, Sabine Kondirolli
Price: ca. 8 Euro
Publisher: Huch! 2017
Web: www.hutter-trade.com
Genre: Bluff, tactic, cards
Users: With friends
Special: Many players
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Very attractive design
Quickly explained
Equally quickly played
Card memory necessary
Compares to:
Card games with card strength comparison
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0