presentation
Robbi, Tobbi und das Fliewatüüt
A journey around the world
Game based on the book of the same name by Boy Lornsen. Robbi and Tobbi must solve difficult tasks to pass the robot exam; they must find three mysterious locations and arrive there first with their Fliewatüüt. The board shows locations and colored tracks where the Fliewatüüt can fly (red), swim (blue) or drive (green).
Each player has his Fliewatüüt on the map - his right neighbor determines the starting location - and has a cockpit + raspberry juice indicator for driving, swimming or flying. Three locations are on display and you use the side with or without text, depending on reading abilities of all players, who consider for themselves which target they want to reach to complete the task. Then you take your cockpit, shake the marbles out of the indicators and then you try to move marbles into the respective indicators - if possible, in a way that you can use the necessary track laps - and mark the result in your cockpit indicators. The more marbles in an indicator, the further you can move - for each marble in an indicator for air, water or road you may move the Fliewatüüt by one track segment, in any order of your choice. A location can hold more than one Fliewatüüt. Marbles that you cannot use are forfeit. If you reach a target, you take the card and replace it from stock. Whoever holds three cards, wins at the end of the round.
Kai Haferkamp is a guarantee for enchanting transformations of children’s’ books into games, and he has done it again for Fliewatüüt. The mechanism is simple, but needs good planning and good hand-eye-coordination, and the selection of the starting location even introduces some tactic.
Players: 2-4
Age: 6+
Time: 30+
Designer: Kai Haferkamp
Artist: Sabine Kondirolli, fiore gmbh
Price: ca. 30 Euro
Publisher: HUCH! & friends 2016
Web: www.hutter-trade.com
Genre: Move marker, dexterity
Users: For children
Version: de
Rules: de
In-game text: ja
Comments:
Based on the book by Boy Lornsen
Felicitous implementation
Simple mechanism
Trains planning and hand-eye-coordination
Use of task cards with or without text
Compares to:
Games based on books for children
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 3
Action (dark green): 2