Presentation

 

Robbi, Tobbi und das Fliewatüüt

Die Roboterprüfung

 

A thematical spin-off from the children’s book of the same name. Again, players must pass the robot exam by finding mysterious hidden locations and, this time, also persons.

The task cards are stacked face-down, and the four cards for the cardinal directions are laid out in a square with enough distance between them. Then you place three open-faced direction cards next to each cardinal direction card, as shown in the rules. All take a good look at the target cards, and after about a minute you turn them over.

The active player reveals a task card and, hopefully, knows where the person or location can be found. He starts the Fliewatüüt spinner top and directs it with the long arm of Robbi the Robot to the face-down target card where he supposes the target to be hidden. When the spinner top reaches and touches the target card or even spins on top of it, you may turn over this target card. If the spinner top reaches or touches the cardinal direction card or spins on top of it, you may turn over any one of the three target cards. If you have found the wanted target, you take the task card. If the spinner top stops its movement on the way or if you turned over a wrong target card, you put the task card back to the bottom of the stack. When all 12 task cards have been played, and taken, you win with most task cards.

With this „small“ game, which is a spin-off from the book, Kai Haferkamp has perfectly caught the flair of the book; the spinner top is a wonderful embodiment of the Fliewatüüt. The mechanism is again simple, a nice mix of memory and dexterity, in analogy to the “big” game, and yet completely different and as attractive!

 

Players: 2-4

Age: 6+

Time: 30+

Designer: Kai Haferkamp

Artist: Sabine Kondirolli, fiore gmbh

Price: ca. 15 Euro

Publisher: HUCH! & friends 2017

Web: www.hutter-trade.com

Genre: Dexterity, memo

Users: For children

Special: Many players

Version: de

Rules: de

In-game text: no

 

Comments:

Spin-off as regards to topic

Completely different mechanism

Mechanism suits the topic well

 

Compares to:

Games needing dexterity to arrive at a target

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3