presentation

 

Rival Kings

Lord Protector versus Knight

 

Intrigues surrounding the throne! You want to become King by acquiring most points and to achieve, you use courtiers and subjects for actions - action options are conflict resolving by shedding conflict markers, collecting money, hiring a subject or acquiring a building.

16 of 32 building cards and 16 of 32 subject cards are set out in stacks of eight cards, the remaining cards are used for money. In each round, you are dealt three characters = courtiers and use two of them in two turns.

For such a turn, all play a character card simultaneously and reveal it. Then eventual conflicts are resolved, with assigning of conflict markers and stealing of actions; stolen actions are covered on the theft victim card and can not be resolved. Then, in order of rank from highest to lowest, the character actions that are still available are resolved; in case of identical ranks the one with fewer conflict markers goes first. Subject cards acquired with an action usually provide an additional action.

The goal for all actions is to acquire combinations of buildings and subjects with correlations in symbols and colors. When one of the four stacks is empty, you score, at the end of the turn, pairs of buildings and subjects: Perfect pairs with correlating symbols score their point value, pairs of the same color score the value of the higher card, single cards score one point and three coins each also one point.

As is to be expected in rivalry and intrigues, there is a lot of interaction in the game; conflicts and stealing of actions result in thrilling encounters after which you must use possible actions cleverly in this fast-paced game.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Adrian Adamescu

Artist: Oliver Schoon, Sabine Kondirolli, Fiore GmbH

Price: ca. 15 Euro

Publisher: HUCH! & friends 2016

Web: www.hutter-trade.com

Genre: Cards, conflict, collecting

Users: With friends

Version: multi

Rules: de en es fr nl

In-game text: no

 

Comments:

Attractive design

Topic and mechanisms go well together

Lots of interaction

 

Compares to:

Card games with card effects on action options

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0