Played for you

 

Out of Mine!

Kein Gelb, aber 2x rot und grün

 

Dwarves try to find crystals that elves told them were there to find, in the mines assigned to them. You are given a mining board and choose one side; six more boards are set aside for later use. Treasure cards indicate, which and how many of the differently shaped crystal tiles one can use to fill the mining board.

For a round you draw a treasure card face-down. On a signal all turn over their treasure card and start to mine. For mining you take the crystal tiles indicated on your card from the table and try to cover all cases on the board without anything sticking out. To take tiles and to place them on the board you may only use one hand. You may give back tiles and take new ones and can use both hands to relocate tiles on the board.

When someone is done, he calls “Out of Mine” and all check their boards and remove all incorrectly placed tiles - those are tiles that stick out over the edge or have another color than indicated on the card or do not correspond to the number indicated there - and then you score 10 points minus empty cases on your board. If you called “Out of Mine”, you score 2 bonus points and give out new mining boards to all players. After seven such rounds you win with the highest total score.

In the advanced version you can score bonuses for correctly covering elven cases or - in another variant - score bonuses or penalties for elements in the mines, like rats.

Simply nice! In the basic version this is a well-working family game that combines the mechanism from Ubongo with a cute background story; experienced players will have more fun with the advanced versions.

 

Players: 2-4

Age: 10+

Time: 20+

Designer: Martin Nedergaard Andersen

Artist: Marek Blaha

Price: ca. 20 Euro

Publisher: HUCH! & friends 2014

Web: www.hutter-trade.com

Genre: Tile placement, area filling

Users: For families

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Good mix of hectic and considering

Well-known mechanism, nicely varied

High replay value due to variations from boards and treasure cards

 

Compares to:

Ubongo and other area-filling tile placement games

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 2