PLAYED FOR YOU

 

Kawumm!

No flask in the cards! Kaboom!

 

Players rival with each other to complete sets of ingredients and thus complete their experiment. To complete a set you need the number of cards stated on the ingredient cards. All in all there is double the amount of cards for an ingredient in the game of what is stated on a card of this ingredient, so two players have a chance to acquire a complete set of any given ingredient. You turn up three cards, place two on the table and discard the third. Then you again turn up 3 cards and need only discards you cannot use. If you have acquired three different ingredients, you can go on or stop. If you go on, you again turn up 3 cards: If one fits your cards in the middle you can again go on or stop. If not, your cards explode and are discarded. If you stop you take the cards in the middle and place them in your secure display and your move ends. You can only have four different ingredients in your secure area, you can swap them with new secure cards, and the rest must be discarded. Complete sets are marked with one card turned by 90°, the rest is discarded. In later turns you may place cards of ingredients that you already did complete on the table, but you cannot secure them. If you complete the 3rd set you win the game.

This is – totally independent from the topic – a set collecting game where the only mechanism is risk assessment: Do I take fewer cards and secure them or should I be greedy and risk losing all cards of this turn`? Basically you are governed by what you turn up, a little bit of tactic is possible due to knowing the total number of cards in the game. A nice family gamble.

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Bernhard Weber

Artist: Claus Stephan, Martin Hoffmann

Price: ca. 12 Euro

Publisher: Huch & Friends

Web: www.huchandfriends.de

Genre: Set collecting game

Users: For families

Version: multi

Rules: de fr

In-game text: no

 

Comments:

Very individual art * simple rules * lots of chance, little tactic * nicely varied Can’t Stop mechanism

 

Compares to:

All set collecting games with a stop mechanism

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0