presentation
Invisible Ink
Agents and Codes
Agents in action; with their agent glasses they try to decipher the codes of the oppositions. 200 cards are made up from blue, easy Code cards or black, difficult Code cards, for a game you decide on one type. For each player you put ten microfilm tokens on the table.
One player is the Double Agent and draws, the other players guess the terms drawn; for correct guesses Double Agent and guesser receive two microchips. The cards always carry one green term that is drawn and must be guessed; for Code Blue cards you receive an additional microfilm if you guess the blue word; however, if the green term is guessed first, the round ends immediately. For Code Black you must also guess the green term; however, if someone names the forbidden word printed in black, Double Agent and guesser lose a microfilm, the Double Agent has to announce this immediately.
The dice determines who dons special glasses that make drawings invisible - the Double Agent, all other players or all players. Then the Double Agent draws the term or terms of a card with special ink or a plain yellow marker, and he has the runtime of a sand timer to get the terms across. Blue and green words must be named exactly; forbidden terms must not be named in composite words either. The Double Agent can only draw or make indication gestures, he must not speak. When all microfilms are taken, you win with most points.
Basically, drawing and guessing as we know it from many games! The distinctive feature are the glasses - it gets heavy when neither drawer nor guesser can see the drawing and only the hand movement can give a clue! This turns Fireworks into a challenge!
Players: 3-6
Age: 10+
Time: 30+
Designer: Martin Nedergaard Andersen
Artist: Paletti Grafik, Sandra Kondirolli
Price: ca. 29 Euro
Publisher: Huch! 2017
Web: www.hutter-trade.com
Genre: Draw and guess terms
Users: With friends
Version: multi
Rules: de en + it pl
In-game text: yes
Comments:
Standard core mechanism
Nicely varied by the glasses
Special pen can be replaced with a standard yellow marker
Compares to:
Tabu, Activity etc.
Other editions:
Cranio Creations (it), Egmont Polska (pl, Inspektor Tusz)
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 3
Knowledge (yellow): 2
Memory (orange): 0
Communication (red): 4
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0