Invisible Ink

 

Blue, easy Code cards or black, difficult Code cards are chosen. The dice determines who dons special glasses that make drawings invisible - the double agent, all other players or all players. Then the double agent draws the term or terms of a card with special ink or a yellow marker. When codes are guessed within the timer’s run, you score one microfilm = point for a blue word, two for a green word and three for both. When the green word is guessed first, the round ends! When the forbidden black word is named, even in compound words, double agent and guesser lose a microfilm. When all microfilms are taken, you win with most points.

 

Drawing and guessing game for 3-6 players, ages 10+

 

Publisher: Huch! & friends 2017

Designer: Martin Nedergaard Andersen

Artist: Paletti Grafik, Sandra Kondirolli

Web: www.hutter-trade.com

Stock#:  4 260071 87977 6

 

Users: With friends

 

Version: multi * Rules: de en it pl * In-game text: yes