PLAYED FOR YOU

 

Ignis

Fire fights Water

 

Fire and water confront each other in a clash of elements. Aim of the game is for each player to oust the opposing pieces from the board and keep at least one of one's own pieces on the board. There are four different types of pieces which represent the elements - Fire and Water are the pieces for the players, each player uses the pieces of one kind. The pieces of Earth and Air are neutral pieces and form an outside stock at the beginning. All pieces are marked with the Earth symbol on the back side.  The pieces for Water and Fire - each player has eight pieces of his element - are placed on the board at the start of the game according to the template in the rules.

In your turn you take a neutral piece of your choice and slide it into one of the border squares. When this square is empty, nothing happens. Should the square be already taken by a piece, this piece is moved on square inwards. In this manner the board fills up eventually and one piece is toppled off the board on the opposite side. This piece is turned over to show Earth and put into the stock. You can only oust an Air piece when you introduce an Earth piece into the board and an Earth piece cannot be ousted at all, it can only be relocated within the board.

When at any time during the game a border line of pieces comprises only pieces of the same kind all those pieces are removed from the board and the board is now one row smaller. Such a removal can lead to chain removals of several rows.

En elegant challenge in which the key is the optimum balance of Earth and Air piece abilities and keeping an eye on pieces in the border rows.

 

Players: 2

Age: 8+

Time: 30+

Designer: Dominique Breton

Artist: Andreas Resch

Price: ca. 23 Euro

Publisher: Huch! & friends 2013

Web: www.huchandfriends.de

Genre: abstract, placement, sliding

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Exceedingly classy and beautiful components

Short, concise rules

Too much emphasis on Earth pieces can result in fast disappearance of border lines

 

Compares to:

All abstract placement games with a sliding mechanisms, e.g Abalone

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0