presentation

 

Gipf

The first game in the Gipf project

 

The first and name-giving game of Gipf project, a series of abstract games.

In the basis game, you place three out of your 15 pieces as stated in the rules into a board of 37 spots; then you alternate to place a piece from stock on one of the entry points into the board and slide the piece one step into the board. If you cannot do this, you have lost. And this is nearly all. When the target space is occupied, the piece there is pushed along, too, regardless of its color; as are additional adjacent pieces in that direction. That was all, and here is the nearly: When there are four pieces of your own in a row, you take them back into stock; and all pieces that are adjacent to that quartet, too; opposing pieces are taking out of play in this way! You win when your opponent has no pieces left in stock.

In the standard game, each player makes three stacks of two pieces, those Gipf pieces start in the six corners of the board edge. When they are part of 4-piece row, you can, but need not, take them back into stock; this turns the stack into two normal pieces, which can be an advantage. If you have lost all three Gipf pieces, even by them getting caught in rows, you have also lost. In the tournament version, you determine the number of your Gipf pieces yourself; you place them at the start and cannot place a Gipf piece after you placed a normal piece.

A game with a lot of variety and depth. You can even win with a low number of pieces, if you can hinder your opponent in acquiring supplies via the 4-in-a-row rule. A beautiful, well-working game with most simple rules and high replay value, suitable for beginners as well as experienced players.

 

Players: 2

Age: 13+

Time: 30+

Designer: Kris Burm

Artist: Andreas Resch, Kris Burm

Price: ca. 30 Euro

Publisher: HUCH! & friends 2016

Web: www.hutter-trade.com

Genre: Abstract placement game

Users: With friends

Special: 2 players

Version: multi

Rules: de en es fr it nl pl

In-game text: no

 

Comments:

Elegant design

Simple mechanism

Lots of in-game depth

First game of the Gipf project

 

Compares to:

Abstract placement games for 2 players

 

Other editions:

Currently none, earlier editions at Don & Co, Rio Grande, Schmidt, Smart Toys & Games

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0