PLAYED FOR YOU
Galaxia
One visit to each planet
Galaxia is another game in the Logicus series, this time with a topic of interplanetary travel. You place the planetary disc corresponding to the chosen level of difficulty into the game unit and place one planet into each of the holes around the edge. The travel code tells you the order in which you should visit the planets. In order to visit the planets you place the spaceship into the start position and then draw the string from planet to planet, you may only visit each planet once and must return to the space ship. The Travel Code determines the order in which you must visit the planets. In the “Starter” level of difficulty a starter code is 1314-1314. The first number of the Code tells you how far you must count from the space ship to determine the first planet of your journey, in this example it would be the first planet. As a small clue there is the rule that the first planet can always be found in clockwise direction. Then you must count on from each planet the number of planets determined by the next number, but you must decide whether to proceed in clockwise or counter-clockwise direction. For control and assistance the solutions are given on the back of each task card, the planets are numbered in the order you need to visit them and the pattern of the string is also depicted.
Galaxia is a wonderful extension of the range of Logicus game, despite the very short rules the principle of the code is clear very quickly due to the “only one visit per planet” rule; a collection of sophisticated puzzles where you can undo a mistake easily by “thinking” back along the string.
Players: 1+
Age: 7+
Time: 10+
Designer: Ariel Laden
Artist: Volker Maas, Oliver Freudenreich
Price: ca. 20 Euro
Publisher: Huch & friends 2011
Web: www.huchandfriends.de
Genre: Logic puzzle
Users: For families
Special: 1 player
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Nice topic
Very concise, short rules
Four different levels of difficulty
Compares to:
Other logic games with a sequence topic
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0