presentation
Djinn
TakE tricks, plunder caves
Then you play tricks of one card each, following suit is mandatory. Before or after your treasure card you can play a Djinn card to change the trick. The winner of the trick selects one card from it for his own display, the rest is discarded. If, after eight tricks, that is, at the end of the phase, can complete a task 3, you discard the necessary cards from your display and put your marker on the respective cave card.
All players can complete any cave card. When the first cave card 3 is completed, you reveal row 4, and so on. Finally, at the end of the phase, the players in last position on the cave cards draw one Djinn card each and all treasure cards are shuffled for a new phase. If you completed a task 3, you then complete a task 4 and finally a task 5. If you are first to do this, you win the game.
Basically, Djinn is a standard trick taking game, which is very tactical due to the selection of a card from a won trick, and the open display of collected cards - for instance in decisions about if, and when, you take a trick to take a card from another player so that he cannot complete a task. A good card memory can be helpful.
Players: 2-4
Age: 10+
Time: 45+
Designer: Sen-Foong Lim, Jay Cormier
Artist: Fiore GmbH, Sabine Kondirolli
Price: ca. 13 Euro
Publisher: HUCH! 2018
Web: www.hutter-trade.com
Genre: Trick taking, tasks
Users: For families
Version: multi
Rules: de en fr nl
In-game text: ja
Comments:
Attractive version
Good card memory is helpful
Manifold tactical decisions
Very beautiful design
Compares to:
Trick taking games in general
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0