Die kleine Hexe
Das verdrehte Memospiel
Little Witch wants to dance with the other witches on Blocksberg and believes that she must do good deeds to achieve this. But, unfortunately, good deeds are not the trait of a good witch, so players must help the Little Witch to do her good deeds and master the Witch’s Test after all without being caught by Aunt Rumpumpel.
The game unit is assembled and the board on top of the unit is equipped with open-faced good deed tokens which are turned over after a period of memorizing them. Each player begins as companion of Little Witch at the witch’s cottage on his board. In your turn, you try to uncover the good deed that is depicted on the current case in front of your witch token on your board. Your left neighbor rotates Little Witch, either on top of the pole, or using the spinner wheel at the bottom of the unit. You as active player try to stop Little Witch, flying above the board, exactly over the token that you believe shows the good deed you want, and then reveal the token beneath Little Witch. If you have found the correct good deed, you advance your witch token on your board by one step. If you uncovered a wrong good deed, all players whose next case on their board shows the good deed that you revealed, may advance. When Aunt Rumpumpel was revealed, she switches places with a good deed. If you arrive at the Witch’s Test case on your board, you left neighbor names a good deed. If you manage to reveal it, you win.
Kai Haferkamp has what it takes! Again, he has created a marvelous game around a character from Otfried Preußler’s books, using a wonderful mix of unusual components and simple mechanisms! A game to thoroughly enjoy!
Players: 2-4
Age: 5+
Time: 20+
Designer: Kai Haferkamp
Artist: Fiore GmbH, Sabine Kondirolli
Price: ca. 27 Euro
Publisher: HUCH! 2018
Web: www.hutter-trade.com
Genre: Memory, literature
Users: For children
Version: multi
Rules: de en fr
In-game text: no
Comments:
Amazing components
Attractive mechanisms
Trains hand-eye coordination and memory
Adaptation of Die Kleine Hexe, Kosmos, 2007
Compares to:
Memo games with dexterity feature
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 2
Action (dark green): 1