Der Räuber Hotzenplotz - Wer findet den Räuber?
Kasperl, Seppel and Wachtmeister Dimpfelmoser chase Hotzenplotz; one player is Hotzenplotz, the other(s) are pursuers. A track is laid out, showing four hide-outs - in the forest, behind the fence, behind the hill and in the mountains. Hotzenplatz has 3 tiles for each hide-out, every player has one tile of each. Hotzenplotz secretly selects a hide-out, and also the pursuers. All reveal their choice - who chose the same hide-out as Hotzenplotz, moves his pawn on the track to the next case of this hide-out. Hotzenplotz displays his tile; he cannot use it again. When all 12 tiles have been used, you win if you are nearest to the robber’s lair. If you can move into the cave before that, you catch Hotzenplotz and win instantly.
Guessing and racing game for 2-4 players, ages 5+
Publisher: HUCH! 2019
Designer: Kai Haferkamp, Otfried Preußler
Art: Sabine Kondirolli, Huch!
Web: www.hutter-trade.com
Users: For children
Version: de * Rules: de * In-game text: no