Coco Capitano
Seven islands are laid out in a circle, the treasure tiles are stacked picture side up. Coco Capitano, Pirate Joe und the Monkey each starts on an island. In your turn you roll both dice: For each saber Pirate Joe moves one island forward, for each banana the Monkey moves one island. The pips die is used by Coco Capitano; he moves as many steps as the die shows pips. All characters move in clockwise direction.
When Coco Capitano ends up on an island with Pirate Joe or the Monkey you don’t get a treasure. When Coco Capitano reaches an empty island you take the topmost treasure tile face up. Then you can choose to stop and secure your treasure(s) by turning them over, they are then safe. Or you can decide to roll again. But should Coco Capitano meet Pirate Joe or the Monkey all unsecured treasures are lost.
When all treasure tiles have been taken you score them: Treasure chests are worth one point each, barrels are worth two points each and bags are worth three points. If you achieved the highest score you win.
Roll & move game for 2-4 players, ages 5+
Publisher: HUCH! and friends 2012
Designer: Wolfgang Dirscherl
Art: Team Huch
Stock #: 87767 3
Users: For children
Version: multi * Rules: de en fr nl * In-game text: no