presentation

 

Clubs

Bonus cards for points

 

Gentlemen amuse themselves in their club with betting and card games. The game features 60 cards - 15 each for Hearts, Diamonds, Spades and Clubs, values 1 to 15 in each suit. The Clubs cards carry markings for bonus points, ranging from +5 on value 1 to +1 on values 11 to 15. Six bonus cards show point values of 0, +2, +5, +8, +10 and +12.

Bonus cards in relation to the number of players are laid out, each player is dealt ten of the 60 cards, the rest is set aside. The starting player of the round leads one card or two or more cards of identical value or two or more cards in ascending order of values. The other players in turn can pass or play cards, always the same combination and the same number of cards, but the highest card played must be higher than the previously played highest card. If you play a 15 or are the last player that did not pass his turn, you win the trick. If you play your last card, you take the highest currently available bonus card. If only one player has cards, he can win the trick, but must take the bonus card of value 0 at the end of the round, he will not score points in this round. All other players add up the bonus points on their Clubs cards and from collected bonus cards.

Then all cards used in the round are set aside and you are dealt 10 cards from the remaining cards; if those are not sufficient, you shuffle and deal the discard pile. Whoever scores 50 or more points first, wins the game.

Clubs is an attractive version of the „top the kind/number of cards played“ type of trick-taking games, not necessarily new, but entertaining and a nice addition to the genre.

 

Players: 2-6

Age: 8+

Time: 30+

Designer: Dominic Crapuchettes

Artist: Huch! and friends, Sabine Kondirolli

Price: ca. 8 Euro

Publisher: Huch! and friends 2017

Web: www.hutter-trade.com

Genre: Trick taking, cards

Users: For families

Version: multi

Rules: de en fr nl

In-game text:

 

Comments:

Familiar core mechanism

Nice details

Well-working, fun family entertainment for a filler

 

Compares to:

Trick-taking games, Karrierepoker and similar games

 

Other editions:

North Star Games (en)

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0