Family                 

 

Alter                    8

Spezial                

 

Campos

CONSTRUCT AND DECONSTRUCT AREA

 

Campus is a placement/removal game in two phases: First you construct an area by placing tiles; then you dismantle the area by taking away tiles, both to implement scoring cards from your hand. You start with 3-5 scoring cards and 2 tiles; one starting tile is laid out. The tiles are made up from 3 hexes aligned in a “triangle” structure.

In your turn you can either place two tiles or place one tile and play a scoring card. There is no restriction to the placing of tiles, but a new tile must touch the area with at least one edge. The scoring cards you need to implement demand color areas and proportional relationships of the areas. For instance, the card may state: “Yellow bigger than Green scores Red”. You look at the biggest connected area in each of these color; if green is smaller than yellow you get points for the red area: yellow=5, green=3 and red=4 would score you 4 points to advance your marker on the scoring track. At the end of your turn you draw tiles to hold 2 tiles again. The construction phase ends either with the playing of the last scoring card of a player or when no tile can be drawn. Now the deconstruction phase starts, tiles still held by players go out of the game and all players receive new scoring cards and keep any they might still hold. You either take away two tiles or take one tile and play a scoring card.  You may not split the area by taking away a tile. When the last tile has been taken you win if you have the most points.

This is a challenging game and a good training for quantity assessment and planning ahead for spatial arrangements.

 

Spieler         : 2-4

Alter            : ages 8 and up

Dauer           : approx. 30 min

 

Autor           : Pietro Vozzolo

Grafik          : Huch & friends

Titel englisch          : ident

Preis            : approx. 20,00 Euro

Verlag          : Huch & friends 2010

                     www.huchandfriends.de

 

Genre                    : Placement game

Zielgruppe             : For families

Mechanismen         : Place or remove tiles to score color areas

 

Kommentar:

Purely abstract game

Interesting mechanism

Trains observation and quantity assessment

 

Vergleichbar:

Ingenious for scoring of color areas, all games with scoring demands met

 

Zufall                            2

Taktik                  2

Strategie__                 

Kreativität          

Wissen_              

Gedächtnis         

Kommunikation  

Interaktion                   2

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