PLAYED FOR YOU

 

Bermuda

Drawing breath ends the round

 

Unfathomable treasures, guarded by an evil witch and coveted by divers. In five rounds players try to bring up more treasures than the witch has power to defend them.

In each round you lay out a number of treasure cards equal to the number of players and deal 12 or 10 diving cards to each player.

These cards are used to dive for treasures; all play simultaneously and place cards beneath the treasure cards; there can only be as many cards beneath a treasure as the depth figure on the card indicates, Furthermore, each card that is placed must be higher or lower by 1 than the previous card; 1 and 9, for that purpose, are considered to be next to each other. But there is a snag: You play against a time limit and - this is the cute idea here - there is no timer at all in the box, players themselves are timers; at a command they all breath in and hold their breath while playing cards; the first player who needs to draw breath puts an end to the round and the round is scored: Treasure cards with the exact number of cards in correct order are taken by the players, all others go to the evil witch. For the new round new treasures are laid out and all diving cards are re-shuffled and dealt as before to players. After five rounds players win together, when their number of treasure cards is higher than the sum of points on the treasure cards of the witch.

Really new in this cooperative hectic game is the timing mechanism, which calls for honesty from all players, as well as luck in getting cards and approximately equal lung capacity in order to work well. Try it, it is good fun, albeit hectic and not always balanced!

 

Players: 3-6

Age: 10+

Time: 15+

Designer: Carlo Emanuele Lanzavecchia

Artist: Oliver und Sandra Freudenreich

Price: ca. 8 Euro

Publisher: Huch! & friends 2015

Web: www.hutter-trade.com

Genre: Place cards, collect, cooperate

Users: With friend

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Placement mechanisms are standard ones

Timing is new and cute, but difficult to check

To work well, the game needs luck in card distribution

 

Compares to:

First game with this timing mechanism

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 2