presentation
Gang up!
Crimes for status
You want to raise to greatest gangster boss, recruit legendary gangsters and commit crimes, alone or with an ally. Successfully committed crimes enhance your status. Influence or gangster action cards cause loss of status for your fellow players. Whoever gains 20 status points first, wins.
You use three types of cards - Crime and two types of resource cards, Influence and Gangsters. At the start, one gangster per player, with status 5 or lower, is placed into Jail, then gangster and influence cards are shuffled for the face-down stack of resource cards, as are all crime cards. Players start the game with six resource cards and a status value of 5. To be able to play a card, a player’s status must be equal to or higher than the status value of the intended card.
The active player draws a card and places any number of gangsters with suitable status into his Headquarters and can then swap a gangster from his hand with one of lower status from Jail. Then you can draw another card and end your turn or play a Crime card and provide manpower per the demands of the card, either from your Headquarters or from another player who you invited to be your ally or from influence cards that you play. Then all other players can play influence or gangster actions to change the outcome. When then there are enough gangsters left to meet the manpower demand of the crime, active player and an eventual ally win status accordingly; if not, they lose status.
Nice and attractive, with comic-style card illustrations! Mechanism are standard and the crimes are witty - cards are kidnapped, piggy banks are robbed or dirigibles are pricked.
Players: 3-5
Age: 12+
Time: 60+
Designer: Robin Keijzer, Paul van der Meer
Artist: Robin Keijzer
Price: ca. 10 Euro
Publisher: HOT Games 2016
Web: www.hotsports.nl
Genre: Cards, gangster
Users: With friends
Version: multi
Rules: en nl + pl
In-game text: yes
Comments:
Rules in two languages, cards in English only
Cute comic graphics
Good, concise rules
Witty crimes
Compares to:
All card games with gangster topic and card value demands
Other editions:
Hot Games (Kickstarter, Print & Play), Czacha Games (pl, announced)
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0