presentation

 

Dragon Castle

Shrines upgrade your castle

 

The old Dragon Castle is crumbling, the Eldest Dragon has withdrawn his favor and the population is looking for new homes - players are tasked with building a new Dragon Castle, hoping to win the trust and support of Spirits and favor from the Eldest Dragon.

The old Dragon Castle is set up according to the selected template; a Dragon Card for a bonus task and a Spirit Card are laid out. Each player has a Realm Board and a Shrine. The active player implements one action option: Take a pair of stones - an available one from the top level of the Castle and then an available stone from any level, showing the same symbol; or take an available stone from the top level and a shrine from stock; or discard an available stone from the top level of the Castle and score a victory point. Available stones are stones with a free long edge. Stones that you took are placed open-faced on empty cases or on face-down stones in your realm. Adjacent identical stones are turned over for points and you can build shrines on such face-down stones.

At any time in your turn you can discard open-faced stones or shrines to activate the Spirit Card for its special ability. When the old Dragon Castle is down to one level, you add, after a final round, scores from victory point tokens, shrines, time tokens and completed dragon card.

The game is clearly inspired by Mahjong and the mechanism of taking stones from a given set-up, but here the similarity ends; rules and aim of the game are completely different; Spirit and Dragon cards offer additional tactics, the chance element is negligible and the fun to play is huge, also due to the classy components.

 

Players: 2-4

Age: 8+

Time: 45+

Designer: Lorenzo Silva, Hjalmar Hach, Luca Ricci

Artist: Cinyee Chiu, Heiko Günther, Noa Vassalli

Price: ca. 50 Euro

Publisher: Horrible Games 2017

Web: www.horrible-games.com

Genre: Tile placement

Users: For families

Version: multi

Rules: de en it

In-game text: no

 

Comments:

Classy components

Good rules

Inspired by Mahjong

Lots of tactic from shrines, special abilities and tasks

 

Compares to:

Mahjong

 

Other editions:

Horrible Games (de), Rebel (pl), Edge Entertainment (es), all announced

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0