So ein Kamel

 

Each player has markers of his color; aim of the game is to occupy as many of the 12 cases with your own „packed“ camels. You roll two dice and can place two camels, your own color up, showing two numbers out of three possible ones – individual results or sum of the results. If you roll values that are already on the board with your own number, you can pack your own markers on the camels or turn over opposite empty camels to your own color; a double lets you unpack opposing camels and keep the „luggage2. If you cannot do any of those you pass. When all 12 camels are on the board and packed or three players have passed in a row, you score for opposite luggage and own packed camels.

                                                                                                             

Placement game with dice for 24 players, ages 8+

 

Publisher: Hexagames 1985

Designer: Hans-Peter Pauly

Art: not named

Web: -

Art.Nr. -

 

Users: For families

 

Version: de * Rules: de * In-game text: no