played for you

 

Unita

maneuvering for independence

 

 

The third game after Helvetia Cup and Shafausa is again set in a somewhat different version of Switzerland, in a Fantasy setting, this time regions fight for independence. Each player uses 16 dice, three terrain tiles and one power card out of three. At the start, dice are displayed by each player to show the biggest red number. Then you roll a 5, 4 and 3 for the positioning of the terrain tiles. Afterwards, you use dice as army units and move them into the direction of the magical portal.

The game comprises two parts, Deployment and Movement; to deploy armies you place dice in one of your four cases on the board, two in each turn, until all 16 dice are placed as four groups of four dice. In the Movement phase each player has three movement points; advancing towards the middle of the board costs one point, advancing on terrain tiles two points. When then two companies come alongside, combat results instantly. The smaller dice value loses the skirmish, in case of a tie the value of the unit behind the fighting one is added. The dice value of defeated units is reduced by one, units are swapped. Terrain tiles influence units. The choice of the power card to use remains secret till you use the card.

When a company reaches the portal it is taken off the board with its current value. When all units of all player are at the portal, each player adds the values of his units and wins with the highest value.

A basically abstract game about positions and maneuvers, conflict is not the main purpose, but clever maneuvering of units towards the portal, deployment of troops at the very start plays an essential role in the game.

 

Players: 2-4

Age: 13+

Time: 60+

Designer: Steve Brück

Artist: Olivier Debons, Lorenzo Mastroianni & Ismaël

Price: ca. 45 Euro

Publisher: Helvetia Games 2014

Web: www.helvetia-games.ch

Genre: Dice maneuvering

Users: With friends

Version: multi

Rules: de en fr + pl

In-game text: no

 

Comments:

Abstract despite topic

Clever combat mechanism

Outcome of combat is predictable

 

Compares to:

All games using dice for units without rolling them

 

Other editions:

Polish edition, Portal Games

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0