Sabbat magica
Magicians representing their people rival for the title of Greatest Magician. In six laps you resolve phases of Study, Skulduggery = player turns and Stewardship. and upkeep. Planning involves Curse, Invocation and Bonus for the round. Player turns are resolved in player order, on turn at a time, until the action provided by the Timecard are used up. For a turn, you move the Magician in the Manor or move ghosts. When there is no room for a ghost, it can retreat to the Cemetery or fight by paying Terror points and receiving victory points. Stewardship comprises the phases of Food, VPs for the region and Approval. After six laps, you receive five VP for each of your chimeras and win with most points.
Worker Placement and bluff for 2-4 players, ages13+
Publisher: Helvetia Games 2016
Designer: Jérémy Fraile, Guillaume Ettori
Art: Lorenzo Mastroianni, Ismaël Pommaz, Olivier Debons
Web: www.helvetia.games.ch
Stock #: Tome IV
Users: With friends
Version: multi * Rules: de en fr * In-game text: no