PLAYED FOR YOU
Zombie 15‘
Teenagers fight for survival
In a group of teenagers you have 15 minutes to escape from a horde of zombies. The cooperative game can be played as a campaign or in individual scenarios. You can also design your own scenarios. To win a scenario heroes must survive and meet the target set by the scenario before the soundtrack stops.
While the soundtrack runs you take turns with your hero, a special sound announces the appearance of new zombies in the area of the active player. As active player you have four actions, you need not do all of them, but unused ones are forfeit. When there are no zombies in your area, you can move, search, use an item or pick up/drop a heavy item. When zombies are in your area you can fight, use an item or pick up/drop a heavy item. If you did fall, your only action is to get up. After a player’s actions zombies in his area attack. When, during their attack the sound track announces new zombies, those must be included in the fighting, too. The next player’s turn must be announced quickly and clearly, because, in case of the zombie sound coming between end of turn and the announcement, you must evaluate the complete attack again, including the new zombies. Between scenarios you use the check point phase for regeneration and for re-arranging your equipment bag. Cooperation comes from joint combat or assistance with equipment.
Zombie ’15 offers thrilling adventure with a good mix of individual action and cooperation, the play in turns introduces more tactic. The background story continues consistently and thrillingly across scenarios and induces play of several scenarios in one go.
Players: 2-4
Age: 14+
Time: 60+
Designer: Nicolas Schlewitz, Guillaume Lemery
Artist: Biboun, Alexey Jakovlec, Anthony Wolff, Igor Polouchine
Price: ca. 50 Euro
Publisher: Heidelberger Spieleverlag 2014
Web: www.heidelbaer.de
Genre: Real-time adventure, zombies
Users: With friends
Version: de
Rules: de en es fr it
In-game text: yes
Comments:
Each scenario introduces new rules
Can be played in individual scenarios or as a campaign
Good story across scenarios
Some tactic possible
Compares to:
Escape, Space Alert and other real-rime adventure games
Other editions:
Iello, Devir, HomoLudicus, uplay.it
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0