Wiz-War: Krieg der Magier

 

Magic Mayhem in an underground stone labyrinth - Wizards fighting each other of the office of Guild Master - dangerous and deadly! All choose three Schools of Magic - groups of thematically connected spells - together for a game. First, for the active player, time passes - the effect duration of his spells is reduced by one unit. Then you can move up to three steps including optional acceleration, casting of any number of neutral spells and attack. Then you discard cards and draw cards. If you have two victory points from eliminating wizards or stealing of treasures or if you are the last one alive, you win.

 

Magic adventure for 2-4 players, ages 14+

 

Publisher: Heidelberger Spieleverlag 2013

Designer: Tom Jolly, Kevin Wilson

Artist: Wil Springer, Dallas Mehlhoff, Brian Schomburg, Peter Wocken, Andrew Navaro, Team

Web: www.heidelbaer.de

Stock#: 01211 0

 

Users: With friends

 

Version: de * Rules: cn de en es fr * In-game text: yes