Friends
Alter
Spezial
Unter Geiern
AMONG VULTURES - Feed or fight!
Vultures are circling over the red-hot desert, on the lookout for carrion and other prey of other vultures, maybe one can share a meal. The desert is laid out with cards in a grid; depending on the number of players you use 5x5, 6x6 or 7x7 cards. You place your vulture on any face-down desert card. A vulture can move horizontally or vertically for free to the next card, the card reached is turned up. Then you can invest prey cards and fly on accordingly and again turn over the card you reach and/ or you can use thermal lift to carry you across the desert. If you turn up a carrion card and end your move there you get the first lump of the carrion / prey, that is a prey card of this value, and the next prey card is placed on the carrion card. If you are alone there next round or end your move on a turned-up carrion card and are alone you get the current lump. When another vulture arrives, he lands on top of you. Next round you can decide if you want to fight or try your luck elsewhere. If you fight you draw quarrel cards until you stop or reach 9 and thus win the quarrel instantly or surpass 9 and drop out of the fight. If you stopped at a value below 9, your opponent(s) in the quarrel in the order they are stacked draw cards until they top your value or manage 9 or drop out. 30 prey points leave you satiated and the winner.
A funny, fast and surprisingly tactical game, you can travel far by using prey cards and thermal effects cleverly. But still you must consider carefully if it is better to quarrel for prey or try to find some good lumps of carrion elsewhere alone.
Spieler : 2-6
Alter : ages 10+
Dauer : ca. 45 min
Autor : Michael Nietzer
Grafik : Michael Nietzer
Titel : ident
Preis : ca. 20 Euro
Verlag : Heidelberger 2010
Genre : Card harvesting game
Zielgruppe : With friends
Version : de
Rules : de
In-game use of language : no
Kommentar:
Unusual topic
Very attractive graphics
Some tactic possible
Vergleichbar:
Games where you take cards from a display by meeting certain conditions, without refilling the gaps
Zufall 2
Taktik 2
Strategie__
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 2
Geschicklichkeit
Action