PLAYED FOR YOU
Tod dem Tyrannen
KING versus Assassins
One player represents the evil King and his knights who must fight their way through the rebellious burghers to the castle while arresting suspicious burghers on the ways and trying to eliminate assassins. The other player as the Rebel embodies the aggravated burgher mob including three assassins that plan to kill the king.
Depending on the side of the board you want to use you prepare the set-up in different ways, but in each game the rebel chooses three of his burghers for the assassins. At the start of each round you turn up a card from the round card deck, this cards states the action point allotment of the round for both players.
The King spends action points to move the king and his knights and to shove, take prisoner or eliminate burghers and assassins. Only knights can shove and a character that is shoves moves one step in the direction the knight did move; if it thereby enters a taken square, the character there is shoved, too, but never off the board and never on a square with king or knights. The Rebel uses action points to move burghers and revealed assassins, to eliminate knights and to attack the king. As King you win instantly if you did eliminate all three assassins or if the king enters the castle. The Rebel wins if he eliminates the king or if all round cards have been played and the king has not yet entered the castle.
Tod dem Tyrannen offers a fantastic mix of strategy, tactic and a bit of bluff. It is an attractive and challenging game for two players with lots of depth and intensity, in which the roles of King and Rebel are asymmetrical; thus the rules recommend a two play two games with changing rules.
Players: 2
Age: 10+
Time: 30+
Designer: Łukasz Woźniak
Artist: Tomasz Chistowski, Michał Teliga, Fiona Carey
Price: ca. 25 Euro
Publisher: Heidelberger Spieleverlag 2014
Web: www.heidelbaer.de
Genre: Placement, bluff
Users: With friends
Special: 2 players
Version: de
Rules: de fr pl
In-game text: no
Comments:
German edition of King & Assassins, 2013
Good clear rules offering easy access
High replay value
Intense game play
Compares to:
All asymmetrical games featuring two factions
Other editions:
Galakta, Poland; Runes Editions, France
Chance (pink): 0
Tactic (turquoise): 2
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0