Runebound Zweite Edition

 

Players want to have adventures, fulfil quests and conquer danger in the world of Runebound. Players in their turn enact the following stepts: refresh, movement, adventure, market and experience. Movement is determined by roll of dice, adventure are challenges, events and encounters. At the market one can buy or sell objects, hire allies or achieve healing. For experience one exchanges the experience point from the adventure counters for experience counters. Who kills the High Lord of Runebound or finds three Dragon Runes, wins the game.

© Fantasy Flight, Publisher and Distributor Heidelberger

 

Fantasy adventure game * 1-6 players from age 12 * Designers: Martin Wallace, Darrel Hardy * Graphics: Scott Nicely, Jesper Ejsing and Kurt Miller * ca. 4 hours * VA05, 24023 3, Heidelberger, Germany, 2005 *** Heidelberger Spieleverlag * www.hds-fantasy.de