Runebound Zweite
Edition
Players want to have
adventures, fulfil quests and conquer danger in the world of Runebound. Players
in their turn enact the following stepts: refresh,
movement, adventure, market and experience. Movement is determined by roll of
dice, adventure are challenges, events and encounters.
At the market one can buy or sell objects, hire allies or achieve healing. For
experience one exchanges the experience point from the adventure counters for
experience counters. Who kills the High Lord of Runebound
or finds three Dragon Runes, wins the game.
© Fantasy Flight, Publisher
and Distributor Heidelberger
Fantasy adventure game *
1-6 players from age 12 * Designers: Martin Wallace, Darrel Hardy * Graphics:
Scott Nicely, Jesper Ejsing
and Kurt Miller * ca. 4 hours * VA05, 24023 3, Heidelberger,