Played for you
Oh, Sultan
Rebellion in Karaya
A werewolf type of game in the disguise of a new topic, this time on social mishaps in the Sultanate of Karaya. Sultan and entourage live in luxury, slaves toil under the sun. Slaves and assassins plan, as Rebels, to dethrone the Sultan; Loyalists - Sultan and his guards - want to stop them. And then there are also the Neutrals who want to be sided with the winners at the end of the game.
To win, the Loyalists must eliminate all assassins and there may not be more than two slaves alive in the game, or, as an alternative, the Sultan must survive one round after being unmasked. Assassins and slaves must eliminate the Sultan or have three unmasked slaves next to the Sultan. There are always characters equal to the number of players plus one character in play, among them always one sultan and minimum three slaves plus zero to four neutral characters. You can say anything and agree to anything, but can never show your character card, unless due to the action of Spying or actions of neutral characters. Possible actions are: Spying to look at a hidden player card, and Swapping of revealed or hidden card between two players. When you have been unmasked you can also use an action of your character or use Reaction actions of your character outside your own turn. When the winning conditions is met, each unmasked player in the winning team scores one point, each hidden one two points; after five such rounds you win with most points.
A felicitous version of a standard game mechanism which works better the more players are in a game, but only for groups you love intense interaction with negotiations that also involve deception and ruses.
Players: 5-15
Age: 12+
Time: 45+
Designer: Alex Weldon
Artist: Marina Fahrenbach
Price: ca. 9 Euro
Publisher: Heidelberger Spieleverlag 2014
Web: www.heidelbaer.de
Genre: Deduction, communication
Users: With friends
Special: Many players
Version: de
Rules: cn de en fr kr ru
In-game text:
Comments:
Nice version of the topic
The more players the better the game
Lots and lots of interaction
Active participation necessary
Compares to:
All variants of the werewolf type games
Other editions:
Korea Boardgames, Lifestyle Boardgames, MJ Games, Swan Panasia
Chance (pink): 0
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 2
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0