Maus und Mystik Schildkrötenpanzer

 

Using team spirit, courage and look, mouse adventurers pick their way through the interactive chapters of the story. There are special rules for individual chapters. IN encounters and at the start of a chapter initiative is determined randomly. A mouse can move, make an action and do Free Actions once per round. Movement, attack etc. are decided by dice roll; in many situations, cards of different kinds come into play. Opponents in encounters do the phases movement and attack. When the time marker on the board reaches the chapter’s end before the mice have achieved the victory conditions, all lose together.

The Turtle Shell slows the wearer by one, and enhances defence by 2, needs Healer, Warrior or Tinkerer

 

Promo expansion for Maus und Mystik for 1-4 players, ages 7+

 

Publisher: Heidelberger Spieleverlag 2014

Designer: Jerry Hawthorne

Art: John Ariosa, David Rickards, Peter Wocken, Martina Fahrenbach

Web: www.heidelbaer.de

Stock Nr. -

 

Users: For families

Age: 7

Special: 1 player

 

Version: de * Rules: de en * In-game text: yes