PLAYED FOR YOU
Goblin’s Inc
One DEsigner, one Constructor
The Boss of the robot factory is retiring and decides about his successor with a competition for building the best and most resilient robot. In each of the two rounds you are art of a team together with another player. You build a robot together and then get into a firing match with the robot from the other team. But – and, of course, there is a But, each player has secret goals which he wants to achieve in order to impress the boss, and of course his temporary partner does not know those plans and goals. Players of a team sit next to each other, a randomly decided starting player begins the game as planner. One blue print card is revealed and you have your own deck of secret goals from which you draw seven cards. In the building phase you alternate as designer and constructor for choosing and placing of robot parts: The first designer draws five tiles – there are weapons, armament, engines and decoration and hands two of them to the designer of the other team. The builder must add those tiles to the robot on any free spot; after 20 tiles the combat phase begins; players alternate as pilot and tactician for directing the robot and choosing combat cards. Three tactics cards are on display and you choose actions, cause damage and inspect your robot for inability for combat. Combat results are evaluated according to your secret goals.
Goblins Inc. Is a funny chaotic game in which the biggest kudos go to the rules of the game; they do present the game very wittily and comprehensively; in a game for four players the construction is harder to plan, in a game for two a tactical melee ensues. Finally, some intelligent goblins!
Players: 2-4
Age: 12+
Time: 60+
Designer: Filip Neduk
Artist: David Cochard, Filip Murmak
Price: ca. 35 Euro
Publisher: Heidelberger / CGE 2012
Web: www.heidelbaer.de
Genre: Placement, Strength comparison
Users: With friends
Version: multi
Rules: cz de en fr
In-game text: no
Comments:
Plays very differently for two and for four players; for two it is difficult to plan, for four it is somewhat chance-driven
Cute, witty, well-written rules including expert and party versions
Plan for one trial game to familiarize yourself with the concept
Compares to:
All placement games with evaluation of position, placement and strength
Other editions:
At Iello, Mindok and Rio Grande Games
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0