PLAYED FOR YOU

 

Die Arena von Tash-Kalar

Die Niederhöllen

 

Master Mages duel in the arena, in teams or each on their own. Three factions control individual decks of creatures to be summoned. You place pieces, so called helpers, in your color; when this results in a pattern depicted on one of your cards you summon the creature and use its effect. Then you discard the card; the creature turns to stone and can be used as part of a new pattern - or revived by the effect of another card and used in combat. In the standard game you complete tasks for points; in the melee mode you destroy opponents and summon Legendary Creatures from their special deck.

Die Niederhöllen / Nethervoid is a player deck that can be used, like the decks from the core game, as a Mage School. It comes with 18 creature cards, some card board markers, a track for counting points and a glass bead as a marker for the Gateway. The Gateway is a new element, a trans-dimensional portal which is used by the mages to acquire energy. Nearly all cards in the Nethervoid deck relate to the Gateway. A common or heroic creature can become the Gateway and is marked as such. If the Nethervoid player does not have a Gateway, the next creature summoned turns into the Gateway. If you then summon a creature using the Gateway, this new creature becomes the Gateway instantly. When a Gateway is upgraded to legend, it cannot be Gateway anymore.

A new school and at the same time a challenging new mechanism, which has effects not only for the creature just summoned with it, but maybe also on cards still in hand. Surely a must-have expansion for players liking Tash Kalar and the duel in the Arena.

 

Players: 2-4

Age: 13+

Time: 30+

Designer: Vlaada Chvátil

Artist: David Cochard, Jakub Politzer, Filip Murmak

Price: ca. 10 Euro

Publisher: Heidelberger Spieleverlag 2015

Web: www.heidelbaer.de

Genre: Fantasy, Card duel

Users: With friends

Special: 2 players

Version: de

Rules: de en

In-game text: yes

 

Comments:

Second expansion deck

New mechanism “Gateway”

Can be played as a Mage School

 

Compares to:

Die Arena von Tash-Kalar, Mage Arena and other games on mage duels

 

Other editions:

English edition at Czech Games

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0