Die Akte Whitechapel
Jack the Ripper is being tracked, he in turn must commit five murders without being caught. In four nights you prepare the starting situation according to detailed rules. In the Pursuit phase Jack marks a target space on this sheet and moves or uses a special marker. When he reaches the case carrying the number chosen for his hide-out Jack announces that he has successfully escaped. Otherwise police men figures move and can announce investigating for clues or taking into custody. When the number named for taking jack prisoner corresponds with the number for Jacks hide-out, he is caught and has lost the game.
Bluff and deduction game for 2-6 players, ages 16+
Publisher: Heidelberger Spieleverlag
Designers: Gianluca Santo Pietro, Gabriele Mari
Art: Demis Savini
Web: www.heidelbaer.de
Stock#: 32729
Users: With friends
Age: 16
Version: de * Rules: de en it nl pl * In-game text: no