Die Akte Whitechapel

 

Jack the Ripper is being tracked, he in turn must commit five murders without being caught. In four nights you prepare the starting situation according to detailed rules. In the Pursuit phase Jack marks a target space on this sheet and moves or uses a special marker. When he reaches the case carrying the number chosen for his hide-out Jack announces that he has successfully escaped. Otherwise police men figures move and can announce investigating for clues or taking into custody. When the number named for taking jack prisoner corresponds with the number for Jacks hide-out, he is caught and has lost the game.

 

Bluff and deduction game for 2-6 players, ages 16+

 

Publisher: Heidelberger Spieleverlag

Designers: Gianluca Santo Pietro, Gabriele Mari

Art: Demis Savini

Web: www.heidelbaer.de

Stock#: 32729

 

Users: With friends

Age: 16

 

Version: de * Rules: de en it nl pl * In-game text: no