PLAYED FOR YOU
Villen des Wahnsinns
Ruf der Wildnis
Ruf der Wildnis / Call to the Wild is played with the core game and its rules and offers five new and independent stories, from murder investigation to a surprising switching of roles which forces the keeper to investigate locations and to solve riddles or puzzles; this is supplemented by new monsters, investigators and other new cards. In addition to the borders that cannot be crossed, already familiar from the Forbidden Alchemy expansions, there are yellow room borders, as the map parts now also show outdoor locations. Curses are a new kind of status effect, Boats and Pits are a new kind of feature marker. The Keeper can remove a curse marker from an investigator's card and thereby force him to repeat a roll of dice; a skill point spent by the investigator on the first roll remains valid for the second roll. Pits result in damage to the character, but the damage is only triggered when a figure moves into a space, not when it is placed there by an action! Boat markers are used on water, over impassable borders, but only if you hold the "Boat Key" exploration card.
Allies are neither monsters nor investigators, are not directed by one player, but can interact with players. After each Investigator Trading Step there is an Ally Phase, in which an investigator who is nearest to the ally can use the alley to attack or, if in the same room with the ally, can talk to the ally to learn rumors, resolve an event or acquire tasks. Allies use Expertise for skill tests.
Call to the Wild offers yet another fantastic, dense game experience with many new ideas, not always ideally balanced, but an interesting and demanding challenge.
Players: 2-4
Age: 13+
Time: 180+
Designer: Corey Konieczka
Artist: Taylor Ingvarsson, Anders Finér, Henning Ludvigsen
Price: ca. 50 Euro
Publisher: Heidelberger Spieleverlag 2013
Web: www.heidelbaer.de
Genre: Fantasy, adventure
Users: For experts
Version: de
Rules: de en es fr jp pl
In-game text: yes
Comments:
Second expansion for Villen des Wahnsinns
Needs core game to play
Fantastic ideas, sometimes unbalanced as regards to the Keeper
Compares to:
Villen des Wahnsinns, other fantasy adventure games with an Arkham topic
Other editions:
Fantasy Flight Games, Edge Entertainment, Galakta, Arclight
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0