played for you

 

Merkurya

Die rätselhaften Türme

 

The Mysterious Towers of Merkurya have been encoded with a secret code of color and number. Whoever has ambitions to inherit the throne must decode all the codes. The codes are made up of colored locks and numbered keys, one half of a tower is marked either with a lock or with a key.

First, you shuffle the lock halves face down, and pass one half to each player.  Then you shuffle and give out the halves with keys, surplus tower halves are taken out of play. You look at your halves and memorize the code, for instance Purple 4.

Then you can either ask a question of your left neighbor or announce the code of another player’s tower. If you ask a question, you ask for a combination of color and number, e.g. “Do you have green lock #3?” When color or number are correct, the player answers “Yes” and the turn passes to him. He would have to answer yes, when his lock were green or the key would have #3, regardless of the lock color! If the answer is “no”, you ask the same question of the next player. If you correctly name the code of color and number on another players tower, instead of asking a question, the code is revealed and its owner is out of the game. The last player left in the game wins.

If you play the easy introductory variant, you can ask for either color or number; when the player has the half you named, he displays it openly and must quit the game when he is forced to reveal the second half of his tower.

Nice, and not as easy as it looks; you need to ask cleverly, memorize the answers well and draw the correct conclusions; not every “Yes” is a distinct one! Attractive family entertainment!

 

Players: 2-6

Age: 10+

Time: 20+

Designer: Dave Cousins

Artist: Anoka Designstudio

Price: ca. 20 Euro

Publisher: HCM Kinzel 2015

Web: www.hcm-kinzel.eu

Genre: Questions, memory

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Attractive components

No note-taking, you must remember all answers

Comes with an introductory version

 

Compares to:

Question and deduction games with memorizing answers

 

Other editions:

Safe Breaker, North & South Games and Smart Zone Games

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 2

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0