Bleib cool!
Keep cool! The active player puts the Cool-O-Meter on his head - the sensor lies flat on his forehead, the player sits very quietly and the unit calibrates with the player’s pulse. Three action dice are thrown; all select an action, implement and try to make the active player lose his cool. The have a lot of leeway, creativity is in demand for Be an animal or Go crazy or any other of the actions; the main point is making the player lose his cool! When the alarm sounds, he has lost. But if the winning sound is heard, he scores a point for keeping his cool! After three rounds, you win with most points.
Party game for 2 or more players, ages 12+
Publisher: Hasbro 2018
Web: www.hasbro.at
Stock#: 1217 E1845 100 00
Users: With friends
Special: Many players
Version: de * Rules: de en * In-game text: no