presention

 

Stone Age Junior Das Kartenspiel

First huts and a Mammoth

 

Commodity cards and hut cards are shuffled face-down and stacked; then each player receives a hut card and displays it commodity side up; nine commodity cards are laid out in a circle, meadow side up. Martin the Mammoth begins next to any one of the commodity cards.

You want to set up a settlement of huts; to build a hut, you have to collect three different commodities. The active player first moves Martin by 1, 2, 3 or 4 commodity cards along the circle and turns over the card, next to which Martin is now standing. When the card shows a commodity depicted on your own hut, or Guff the dog for a joker, you take the card, set it down next to your hut card and put a new commodity card from the stack next to Martin. If you already own the commodity, you turn the card back over to the meadow side.

When you have collected all three commodities depicted on your hut card, or two commodities and Guff the Dog, you can build your hut. You put the commodity cards beneath the stack of commodity cards and turn over your hut card. Then you take a new hut card from the stack, commodity side up. If you have built your third hut, you win instantly.

Martin and the commodity cards can be also used as an expansion for Stone Age Junior. Martin begins on the Exchange case; if you move on his case, you can swap as usual or go with Martin to a case of your choice and take a commodity. If you move him to the Building Site and cannot build, you take any commodity of your choice.

A felicitous introduction to the universe of Stone Age, the basic mechanisms of collecting commodities and building have been nicely implemented with the memo mechanism.

 

Players: 2-4

Age: 4+

Time: 15+

Designer: Marco Teubner

Artist: Michael Menzel

Price: ca. 12 Euro

Publisher: Hans im Glück 2017

Web: www.schmidtspiele.de

Genre: Collect, build

Users: For children

Version: de

Rules: de en fr

In-game text: no

 

Comments:

Basic mechanisms of Stone Age and Stone Age junior nicely simplified

Pretty components

Also provides an expansion for Stone Age junior

 

Compares to:

Stone Age junior

 

Other editions:

Z-Man Games (en, fr)

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0