played for you

 

Skyliners

Egotistical urban planning

 

All build a city of skylines together, using a grid of 5x5 slots and everybody wants to see most buildings from his point of view at the end of the game.

You have floors, antenna, roofs, a park and planning cards as well as a skyscraper card, a park is placed on the central lot of the grid.

The game starts with six neutral buildings on the board and you have two actions in your turn; first you build and second you choose building or planning. For building you place floor, roof or park on the board; floors on the board or on top of other floors, roofs on floors and parks on the board. Built objects belong to all players. For planning as a second action you place a planning card for visible objects at the end into the planning container.

When someone is out of floors, you score- at the end of the round - your skyscraper card and your planning cards for correlation with actually visible buildings and place antenna for points on buildings visible for you and still without antenna; you score one column per player in turn. IN the introductory cards you do not use the planning mechanisms.

Well, if you love to annoy others and yourself, then Skyliners is a fun game for you – and I do not mean the bit of griping about problems with scoring seagulls and non-optimum components tray, but the big irritation about your own failed plans and placement mistakes, but that is the salt in the game soup here and is okay, if you like it! What’s really annoying are the antenna that cost you points only because you happen to sit to the right of the starting player. A game for a family that that does not mind interfering in each others’ plans.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Gabriele Bubola

Artist: Michael Menzel

Price: ca. 39 Euro

Publisher: Hans im Glück 2015

Web: www.hans-im-glueck.de

Genre: Building scoring

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Easy rules

Antennas are aggravating

Planning container is a cute detail

Introductory game included

 

Compares to:

Pueblo

 

Other editions:

Z-Man Games (en)

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0