PLAYED FOR YOU
Ohne Furcht und Adel
Assassin or King?
The city needs new districts and we must set them up with the help of some dubious characters. 65 districts/buildings are color marked for categories, from religious buildings to special buildings. In each round you can either take two Gold or a building and then you can lay out a building by paying gold and displaying the card. Which would not be a real challenge was it not for the characters! These characters are assigned again each round, that is, each player secretly chooses a character from the ones left in the deck.
The characters are called in turn by the King and use their special ability: Assassin- blocks another character; Thief - steals gold from a character of his choice but the assassin and his target; Magician - swaps buildings; King - next starting player; Bishop - protects his buildings; Merchant - gets gold; Architect - new cards and one additional build; Warlord - destroys a building. With the eighth building of a player the game ends and you win with most points from buildings and special scorings.
This new edition introduces “Circus” action cards, and you can play one of them per round: Fortune Teller - swapping card hand; Director - builds up two two buildings; Rasputin - negates Assassin; Acrobat - Becomes King if King not chosen; Cashpoints - draw cards for gold; Living Cannonball - swap building for payment, and Circus tent - Value 0, but indestructible.
The choice of characters is the essence of the game, driven by lots of factors - what is left, what do I need to protect, and it should not be too obvious - still one of the best „ I think that you think that I will take …” games.
Players: 2-7
Age: 10+
Time: 60+
Designer: Bruno Faidutti
Art: Florence Magnin, Julien Delval, Jean-Louis Mourier, Maier
Price: ca. 13 Euro
Publisher: Hans im Glück 2012
Web: www.hans-im-glueck.de
Genre: Card game with choice of characters
Users: With friends
Special: Many players
Version: de
Rules: de
In-game text: yes
Comments:
New edition with new „buildings“ for action cards
Attractive mix of tactic and luck of the draw
Interdependencies of cards are the deciding factor
Compares to:
Verräter and other games with choice of character
Other editions:
First edition in at least 15 languages
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0