MORGENLAND

 

 

Players are the leaders of a group of 8 adventurers with different strength. These adventures take on the dragons on their caves to get treasures, but on the three-part-port they can also visit the bazaar to meet to trade treasures or get magic spells from Aladdin. At the palace one can haggle for the precious artefacts, which decide on win or lose with their special characteristics and which every player needs. The adventurers are redistributed on the board each round, already at this point decisions are made, because often only the strongest will achieve something, unless Allah smiles on the youngsters.

 

Boardgame * 3-5 from age 10 * Author: Richard Breese * ca. 60 min * ca. 30,7 € * Hans im Glück, 2000 * Based: Keydom, R&D Games * Hans im Glück Verlags-GmbH * Birnauerstraße 15

D-80809 München * Fon: +49-89-3005419            * Fax: +49-89-302336 * glueck@cubenet.de * www.hans-im-glueck.de