played for you

 

Carcassonne

Über Stock und Stein

 

Towns, roads and monasteries have have been built, and now we begin to farm, dealing with fruit trees, grain and sunflowers. The landscape tiles show lanes and fields and meadows, very often with animals. There are also harvest chips - five chips each for apple, pumpkin, strawberry, sunflowers and grain as well as eight chips for scarecrows.

You start with four meeples and two stables, one additional meeple is placed at case Zero of the track on the scoring board.

As usual, you draw a tile from one of the face-down stacks and place it next to a tile already in place, adjacent borders must correspond in landscapes – meadow to meadow, lane to lane, field to field. Then you can place one meeple on a lane or a field or put a stable into a meadow, when the corresponding landscape is still available. When the newly placed tile completes a lane, you score one point per tile and take back your meeple. If you did not place a meeple on a new tile, you can let a meeple walk along a lane for one point per tile, but not beyond a crossroads. Completed fields give you two points per tile and harvest chips for symbols on the tiles, and you take back the meeple.

When all tiles have been placed, you score points for unfinished lanes, incomplete fields, harvest chips and also sets of five different harvest chips, the scarecrow is a joker for this, and also animals on the tiles around a stable.

This version again demonstrates the flexibility of Carcassonne and that it is always Carcassonne, all the same. Really new is the walking of meeples. Über Stock und Stein is again very attractive and of interest to newcomers to the game as well as to seasoned fans.

 

Players: 2-5

Age: 7+

Time: 35+

Designer: Klaus-Jürgen Wrede

Artist: Doris Matthäus

Price: ca. 19 Euro

Publisher: Hans im Glück 2015

Web: www.schmidtspiele.de

Genre: Place tiles and meeples, collect

Users: For families

Version: de

Rules: de en fr ru tr

In-game text: no

 

Comments:

Basically Carcassonne as we know it

Rules changes in details

All in all the same mechanisms

 

Compares to:

All editions of Carcassonne

 

Other editions:

Z-Man Games (en), Filosofia Éditions (fr), Hobby World (ru), Hans im Glück (de+tr)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0