presentation
Carcassonne Junior
Animals, paths, children
On the 14th of July, the day of the national holiday in France, sheep, hens and cows are traditionally let loose. The children of Carcassonne have fun in catching them again. This nice background story ties the card graphics to the mechanisms of this variant of Carcassonne for children. The children on the tiles are depicted in player colors, running after animals and catching animals.
All 36 big, square landscape tiles show meadows and paths, as in the original game, and there are also ponds and bridges across water and ditches as well as houses and other walled-in dwellings, paths end at these buildings. As in the original, cards are stacked face-down in several stacks. There is, however, no starting tile, you simply turn up a card from any stack for a starting card.
In you turn, you select a stack, turn up the top card and add it to the display, next to a card already there and with corresponding edges to continue a path. When a path is completed, all players check the path and place a meeple on the path, if a child in their color is depicted on the path. Whoever is first to place all his meeples, wins.
An easy and very simplified version for children, the graphics are enchanting and very detailed; children are depicted in varying positions on the paths, running after animals as told in the story. The mechanism is very easy and simple; after an explanation of the principle - paths must be continued and you can only put a meeple of your color on it, when the path ends on both sides or loops in a circle - children can easily play alone. A very nice introduction into the Carcassonne universe.
Players: 2-4
Age: 4+
Time: 30+
Designer: Marco Teubner, Klaus-Jürgen Wrede
Artist: Rolf Vogt
Price: ca. 25 Euro
Publisher: Hans im Glück 2017
Web: www.schmidtspiele.de
Genre: Tile and meeple placement
Users: For children
Version: de
Rules: de + many languages
In-game text: no
Comments:
New edition of Die Kinder von Carcassonne
Nice adaptation of the original
Good introduction to the game mechanism
Compares to:
Die Kinder von Carcassonne, all tile placement games with edges correlation
Other editions:
In many languages, based on the 2009 edition
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0