Djinn
Djinns want access to the Magic Source and must be captured in bottles of Dragon Glass, closed with corks of a special tree bark. In your turn you move your big pawn to an adjacent action slot and resolve the action, standard on a square and special on a round slot. On round slots you encounter djinns which must be captured; but you can always do the standard action instead of special action. When all six master djinns have been captured or banned, you score points in the final scoring for trophies, djinns in corked bottles or banned djinns, unused bottles and corks as well as completed scoring cards.
Action selection for 1-4 players, ages 12+
Publisher: H@ll Games / Pegasus Spiele 2023
Designer: Benjamin Schwer
Editing: Ralph Bruhn
Art: Dennis Lohausen, atelier198, Andreas Resch
Web: www.hallgames.de
Stock #: 55143G