PLAYED FOR YOU

 

Wilde Meuterei

Koko Supervises sharing of booty

 

Käpt’n Holzbein and his pirates share out their booty according to ancient pirate laws, supervised by Koko the parrot who gives alarm in case of a mistake.

Der Käpt’n, two pirates and a shark are laid out in a row. In turn you draw a booty card from the stack, show it to your fellow players and announce what is pictured on the card. Then you place the card next to a pirate: Käpt’n Holzbein gets the first piece and then the following rules apply: A pirate can never receive two pieces of booty of the same color or at the same kind in immediate consecutive orde. So Stella Steuermann is only receiving booty when you cannot place it with Holzbein. Then you decide if you give booty to Holzbein or Stella. Ole Gondoliere is only given a card when you cannot place it with Holzbein or with Stella. Then you can choose among all three pirates, as long as the piece of booty fits any of them. Should it fit none of them you place the booty beneath the shark, he gobbles up everything independent of color or kind of booty.

If you think that there was a mistake you grab Koko and call “Wilde Meuterei”. Then you control the two top cards in front of the pirate; whoever was correct gets the doubted card for a reward. When all booty cards are shared out you win with most cards.

In the Fex version Holzbein only takes correctly sorted money or a Lucky Coin directs booty distribution, the coin is always turned over when a banknote appears.

A game of memory, but with stringent demands on short-time memory and clever use of information, because you want to catch others making mistakes and avoid making them yourself!

 

Players: 2-5

Age: 7+

Time: 15+

Designer: Markus Hagenauer

Art: Daniel Döbner, Sonja Hansen

Price: ca. 9 Euro

Publisher: Haba 2012

Web: www.haba.de

Genre: Educational memo game

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Series FEX

Demands on short-time or working memory

Variants demand quick adaptations to changed conditions

 

Compares to:

Educational games on numbers

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 1

Action (dark green): 0