presentation

 

Schneck di-wupp

magnetic snail race

 

A race among snails in Mrs. Meyers garden! The board is laid out and the tin bottom is placed vertically, in any orientation, into the slot on the board. The winners‘ podium is placed into the tin bottom.

Six snails are placed at the start, and each player is randomly dealt a betting card for arrival at the finish; the card shows the snails that you want to get to the podium. Every snail carries a symbol; those symbols are also depicted on the dice and on race track cases on the board and the sides of the tin bottom.

You roll both dice: Two identical symbols move this snail to the nearest case carrying this symbol, even if that case shows additional other symbols. In case of two different symbol results, you select one symbol and move this snail to the nearest case showing the other symbol. If a case is occupied, the symbol of the snail on this case represents the symbol of the case; you put the new arrival on top of the other snail or snails; taken cases on the vertical track parts on the tin bottom are, however, jumped over. Snails underneath other snails are blocked, you must select another snail. If there is now correct symbol between snail and finish, the snail goes on the topmost available podium slot. When all slots on the podium are filled, you score points if a snail on your card is in one of the three podium slots and win with most points.

Amazingly beautiful to look at - from the 3D tin cover to the inside representing a meadow - equally amazing to play; the snails stick securely to tin and snails, the mechanism is simple and even provides tactic due to selection of snail symbols - all in all a lot of fun to play!

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Wilfried und Marie Fort

Artist: Gabriela Silveira

Price: ca. 20 Euro

Publisher: Haba 2018

Web: www.haba.de

Genre: Racing, magnetism

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Enchanting components

Simple mechanisms

Allows for some tactic

 

Compares to:

Race game with hidden finish requirements

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0