played for you
Rüben Rallye
Is the bridge long enough?
The rabbits want to harvest the Golden Carrot on Carrot Island and need to build a bridge from stones and planks.
The starting island and Carrot Island are assembled and laid out in about 80 cm or four box lengths distance between them. Depending on the number of players you plant one, two or three carrots on the island and set out three, four or five stones and all bridge planks. All players put their rabbit on the starting island.
The active player rolls the color dice to determine the bridge plank he will use - the plank stays on the table - and places a stone in front of his rabbit towards Carrot island and tries to guess the distance between rabbit and new stone to correspond to the plank length. Then you pick up the bridge plank and place: If you can connect the location of your rabbit and the new stone with the plank, your rabbit moves across the bridge onto the new stone. If you believe that you can already reach Carrot Island with the plank you must use, you do not place a new stone, but place the plank between your rabbit and Carrot island. If the part touches Carrot Island, you go there and take the biggest available carrot. Whenever your guess was wrong and the plank is too short, your rabbit does not move. When all carrots are harvested – all rabbits but one have reached the island – you win with the biggest carrot.
The basic mechanism of River Dragon was here transformed to a cute game for children, simple and very attractive, the plank length are very well geared to train guessing of distances – if you guess well, you will be in front in the race for the Golden Carrot.
Players: 2-4
Age: 4+
Time: 15+
Designer: Syvain Ménager
Artist: Daniel Döbner
Price: ca. 15 Euro
Publisher: Haba 2016
Web: www.haba.de
Genre: distance, assessing
Users: For children
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Standard core mechanism
Good training for assessing distances
Safe distances only will not make you win
Compares to:
Driver Dragons for the core mechanism
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 2
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0