presentation

 

Rhino Hero

Active Kids

 

Rhino Hero and his friends Giraffe Boy, Big E. and Batguin protect citizens from the slime balls thrown by the Spider Monkeys; they race each other to catch most of the slime balls. Slime balls are placed into the box bottom, which is then placed on the floor with players squatting around them or put on a table with players standing around the table. You have your super hero with horizontally attached cloak and a super hero headquarter before you. If you are the active player, you pick up your super hero and touch your head quarter. Then you run a lap around players / table back to your headquarter; you touch it and call “stop”. While you run, all other players  roll three dice simultaneously. If the active Super Hero reaches his headquarter and calls “stop”, before „Boom“ - there is one symbol on each of the three dice- was rolled thrice, he wins a slime ball for his cloak. If boom” is rolled thrice before the Super Hero is back at his headquarter, he has lost the round and does not win a slime ball. Slime balls that you win are placed on your super hero’s cloak and you must run further rounds with balls on the cloak, but cannot secure them with your hand! If you drop a ball while running, you must pick it up and replace it before you can run on. If you are first to fill your cloak completely with six slime balls, you win. Age or agility differences can be countered by shorter rounds or fewer balls to collect or fewer “boom” results necessary to stop faster runners.

Super fun with agility and good practice for balance and risk assessment - sometimes slower is better to keep your slime balls on your cloak!

 

Players: 2-4

Age:5+

Time:10+

Designer: Steven Strumpf, Scott Frisco, Trio Kreativ

Artist: Thies Schwarz

Price: ca. 10 Euro

Publisher: Haba 2017

Web: www.haba.de

Genre: Movement, balance

Users: For children

Version: multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Cute design

Trains balance and risk assessment

Very good inducement for moving

Adjustable difficulty

 

Compares to:

Agility games with balance elements

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3