Treasures of one's own color must be collected,
temporarily hidden in the treasure chest and taken back to the ship for safety.
With a good memory one can even hide the treasures in the chest when the pirate
appears. The players take turns in rolling the die. If the die shows points,
the player moves his own sailor, not onto a square with the pirate or past the
pirate, but over other sailors, sailors can share squares. If the sailor finds
a treasure, he hides in his treasure chest (always in the same compartment), he
may also go back to the ship anytime to get the treasure to safety. If the die
shows the pirate, the pirate is moved. If he meets the sailor of another
player, he asks for treasures, turns the chest and the player must reveal one compartment.
If it contains treasures, the pirate takes them and redistributes them on the
board. The player to be the first to bring all his treasures to the ship wins
the game.
Memory game
* 2-4 children from age 6 * Author: Wolfgang Kramer * ca. 30 min * ca. 30 € *
4174, HABA, 2000 *** Habermaaß GmbH, Postfach 1107, D-96473 Bad Rodach * Fon
+49-9564-929-0 * Fax +49-9564-929-119 * www.haba.de