presentation
Meine ersten Spiele
Nachtwächterbär
Players accompany the Night Watchman Bear on his daily evening round and assist the Night Watchman Bear to put the forest animals to bed and in finding their cuddly items. Four animal house tiles for Night Watchman Bear, Bunny Hopsy, Emily Owl and Mouse Mimi are set down as a square. In front of each house tile you place one garden tile and fill each gap between two garden tiles with three path tiles, featuring flower, snail and ladybug. Within this circle of garden tiles and path tiles you place the four forest tiles.
An adult reads the first part of the bed-time-story; then one player rolls the die and moves the bear onto the next path tile showing the symbol that was rolled. The bear’s light flickers on a garden tile and gets a bit darker with every step. When the bear reaches the Bunny’s house, the next part of the story is read and players search for the cuddle-cushion on the forest tiles. When it is found, the house tile is turned over and the cushion is set aside. Those steps are repeated for the other houses, until the bear is in bed, too.
When playing with older children, you can turn over the forest tiles and play a memo version, you might even add up to four empty forest tiles.
If you place the Night Watchman Bear on a turned-over garden tile he works as a nightlight, is dimming its light after 15 minutes and switches itself off after 30 minutes.
What an enchanting idea, a nightlight for a playing piece, modern sensor technique behind a traditional bedtime-story as basis for a very simple roll & move game and a first introduction to game rules and game mechanisms, too.
Players: 1-3
Age: 2+
Time: 10+
Designer: Christiane Hüpper, Miriam Koser, Markus Nikisch
Artist: Lana Loutsa
Price: ca. 35 Euro
Publisher: Haba 2016
Web: www.haba.de
Genre: Bed-time, roll dice, move pawn
Users: For children
Special: 1 player
Special: 2 players
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Fantastic components
Enchanting story
Easiest possible rules
First introduction to game rules
Compares to:
Roll & move games with a story
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 1
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0